5 ms·
The SteamVR ecosystem is just so much nicer. I trust them far more than any of the alternatives. OpenVR for example has lead to many fantastic tools.
by ehsankia 6y ago
The SteamVR ecosystem is just so much nicer. I trust them far more than any of the alternatives. OpenVR for example has lead to many fantastic tools.
- evo_9 6y agoI didn't know much about Steam before I bought the VIVE and yes, it's actually a very nice platform. One thing that isn't apparent - you can return any game for a full refund within a certain (fair) amount of time owned and/ or you don't exceed some (also fair) time-of-play amount. It makes me more likely to try a game on a whim knowing and if it's not for me I can refund it without hassle. Great way to handle it, I currently own close to 100 VR titles and have refunded at least 20+ that just weren't for me.
- Lycake 6y agoThere are a lot of things that could cause you to not being able to enjoy the game, that you can't see in screenshots or videos. Issues with movement, room scale or motion sickness. Compared to 2D games, it can be the case of "I can't play the game" rather than "I don't want to / don't like the game". So the refund system is especially great for VR.
- darrenf 6y agoFWIW, Oculus has the same system - IIRC, you can return for a full refund if you haven't played more than 2 hours in 14 days since purchase. I've used it, and IME it was seamless.
- ASlave2Gravity 6y agoI've only completed a few projects with Steam/Open VR and the Vive, and found it a little harder to deal with. It's mostly wrapping input APIs, and different friends / invite systems. But Vive don't have anything on the quest to the best of my knowledge. We ship a lot of stuff on Quests and dev on them is really quite nice (with Unity). The worst part was having to make a workspace Facebook account or whatever that thing was called, right as the Quest was just coming out. All the docs were hosted behind a login. Nightmare. I don't know if Oculus could have done it without Facebook money though. It seems to me the world at large wasn't giving VR enough attention. We're finally seeing proper B2B adoption now and shit like this with Facebook accounts is going to make things a lot harder. It's kinda tricky sometimes getting hardware into banks or the NHS or any place that has funky or strict hardware procurement. This is just another barrier for all that. I've not read the dev emails that have come from Oculus yet. But Oculus are meant to be rolling out their new 'Business' backend for remote deployments soon. Hopefully this isn't B2B side too.
- saos 6y agoThis looks promising. Thanks