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> Main reason: it's more fun. Agreed, although things can get much less fun once you end up burned out. I think this Tweet does a decent job at describing th
by rpastuszak 6y ago
> Main reason: it's more fun.
Agreed, although things can get much less fun once you end up burned out.
I think this Tweet does a decent job at describing the tradeoffs/challenges:
> Typical designer mid-career crisis.
>
> * You want to stay hands on
> * You want a relaxed, low stress environment doing “meaningful work”
> * You want to maximise your earning potential
>
> The majority of roles you see force you to pick just two.
Source: https://twitter.com/andybudd/status/1204458288118714370 https://twitter.com/andybudd/status/1204458288118714370
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Minor digression: now, not all startups are completely hectic, option-fueled sweatshops. I'm talking about the default picture that comes to my mind when I hear this word. The most successful small startups I know are quite the opposite in fact. Well, I guess having an actual market, solving a real problem is important.
(OK, "scale-ups" are the f*cking worst still as you end up with chaos and inability to get work done).