5 ms·
half the US market but how much of gaming market? Personally I have always used macs but I have a windows desktop specific for gaming. I don't think anybody som
by Aperocky 6y ago
half the US market but how much of gaming market? Personally I have always used macs but I have a windows desktop specific for gaming. I don't think anybody somewhat into gaming would have bought an apple machine for that purpose.
- themacguffinman 6y agoA cursory google search indicated that mobile gaming represents about 45% of the total games industry [1]. That's quite a lot, I'd say that the potential risk here is well into "unacceptable" territory. [1] https://kommandotech.com/statistics/mobile-gaming-statistics/#:~:text=1.,of%20the%20total%20games%20industry.&text=Additionally%2C%20according%20to%20our%20mobile,by%20the%20end%20of%202022 https://kommandotech.com/statistics/mobile-gaming-statistics....
- Alphaeus 6y agoFor more serious/less casual games, they generally primarily target computers and consoles than mobile devices. I believe Unreal is more popular for these types of games (whereas Unity and others are more favoured for mobile games). If you are not targetting mobile, Apple has far less representation.