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IMO, it’s about the moral equivalent of using dark UI patterns to trick users into performing actions they don’t want to do. The scary warning and convoluted w
by jakelazaroff 6y ago
IMO, it’s about the moral equivalent of using dark UI patterns to trick users into performing actions they don’t want to do.
The scary warning and convoluted workaround for running un–notarized apps is ostensibly to prevent non–technical people from compromising their computers. Now Apple is abusing that security mechanism for Business Reasons that have nothing to do with protecting users.
The fact that users can technically bypass it is a weak defense; if it’s an effective way to stop malware, it’s probably an effective way to prevent people from running Unreal Engine games as well.
- ptx 6y agoThis is completely off-topic, but isn't the regular hyphen what you want in "non-technical"? I don't think the en-dash is correct.
- deleted 6y ago[deleted]
- squiggleblaz 6y ago> if it’s an effective way to stop malware, it’s probably an effective way to prevent people from running Unreal Engine games as well. Probably only one or the other. If Epic produces legitimate software that users have a legitimate reason to run, some of them will become accustomed to clicking through in order to run a legitimate program. Then, they will become more likely to click through on other programs: "Oh, they're probably banned for business reasons like Epic, not for security reasons like malware". Apple is clearly hoping that is not the outcome, and that Epic simply loses as close to 100% of their Apple-based customers as they reasonably can.