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> Fortnite is not malware. Well, it kinda is, isn't it? > Programs are also considered malware if they secretly act against the interests of the computer user
by falcolas 6y ago
> Fortnite is not malware.
Well, it kinda is, isn't it?
> Programs are also considered malware if they secretly act against the interests of the computer user.
Is convincing children that they need to spend money to not be a "default" really in the interest of a computer user? Is taking advantage of gambling addictions with lootboxes really in the interest of a computer user (or society at large)?
I get what you really mean, and I'm probably stretching the definition a bit much; Yet it's worth considering if Fortnight is really a good thing in the first place.
- untog 6y ago> Yet it's worth considering if Fortnight is really a good thing in the first place. IMO that's a fine conversation to have, but it is not Apple's place to make that decision for me.
- falcolas 6y agoIt's worth remembering that this is due to Epic, not Apple. Epic broke the TOS (and then some), with the full knowledge that they would be removed from both major app stores. Apple and Google are hardly faultless, but Epic is is the one who started this dick-measuring contest.
- floatingatoll 6y agoYou're arguing that Fortnite is harmful to children and society due to its invocation of gambling reward techniques. That's a fine argument to make, but it's nothing to do with what we're discussing here :) If you wrote a blog post about how Apple and Google should ban gambling reward techniques from their app stores, I'd read it if you posted it to HN!
- falcolas 6y ago> but it's nothing to do with what we're discussing here Well, except we're talking about how these measures are generally reserved for malware. Thence my (pseudo) logic chain.