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> Apple needed that 30 percent cut to monitor for fraud and quality or something, going above-and-beyond other payment processors. How much do Microsoft, Sony,
by Razengan 6y ago
> Apple needed that 30 percent cut to monitor for fraud and quality or something, going above-and-beyond other payment processors.
How much do Microsoft, Sony, Nintendo, Steam, Gog and etc. take from publishers on their stores?
- tsieling 6y agoRoughly the same, I think the variance is about 10% with Steam being an outlier working in tiers tied to revenue. At least one allows developers to name the cut (including 0%) but 30% is the most common number.
- ghostpepper 6y agoThis is a valid question - if the answer is a fraction of what Apple charges then it strengthens the case against Apple.
- objclxt 6y agoIt’s the same. Microsoft, Sony, and Nintendo all charge 30%. https://www.ign.com/articles/2019/10/07/report-steams-30-cut-is-actually-the-industry-standard https://www.ign.com/articles/2019/10/07/report-steams-30-cut...
- Razengan 6y ago> if the answer is a fraction of what Apple charges then it strengthens the case against Apple. The answer is the same. What now? Will you put down the pitchforks?
- ghostpepper 6y agoMy comment was actually intended to play a bit of devil's advocate - I'm not convinced that Apple has a monopoly, and I kind of don't mind living in the walled garden.
- coldpie 6y agoIt's all private, of course, but they're all generally in the 30% ballpark. There may be lower rates for big clients, but there's no way for us to know that. https://arstechnica.com/gaming/2020/08/as-epic-attacks-apple-and-google-it-ignores-the-same-problems-on-consoles/ https://arstechnica.com/gaming/2020/08/as-epic-attacks-apple...
- danudey 6y agoIn other words, Apple and Google are bad for taking a 30% cut, but Sony and Microsoft are not bad for taking a 30% cut plus having a (reportedly) vastly more onerous set of policies than Apple has.
- glangdale 6y agoWhen console makers start making the same profit margin on their devices as Apple does, as opposed to selling them at or even below cost, this argument will begin to make sense.
- deleted 6y ago[deleted]
- manquer 6y agoIt is not fixed , depending on how large you are MS or Sony will pay you to launch on their store . There is volume discounts , AAA does not pay indie rates
- pwinnski 6y agoThey all take 30% of IAP.
- immigrantsheep 6y agoMicrosoft takes 5% since last year. https://blogs.windows.com/windowsdeveloper/2019/03/06/updated-microsoft-store-app-developer-agreement-new-revenue-share/ https://blogs.windows.com/windowsdeveloper/2019/03/06/update...
- donarb 6y agoExcept games and Xbox: "The new fee structure excludes all games and any purchases on Xbox consoles."
- joshstrange 6y agoThis is misleading, it doesn't apply to games and it's only if you link your customer directly into the app store (not if they go to the store and search for your app or find it some other way).
- josephcsible 6y agoThat's a misleading question, because on other platforms you can choose to avoid the store. A better question would be "what's the lowest cut you need to give up to distribute to users of these other platforms?". And the answer to that is zero on basically all of them except iOS.
- baddox 6y ago> That's a misleading question, because on other platforms you can choose to avoid the store. That's definitely not true. You cannot run unsigned code on most video game consoles. And for PC game marketplaces, those platforms still have market power. Surely there's a big difference between being banned from Steam and being banned from the Discord Store.
- dwild 6y ago> That's definitely not true. You cannot run unsigned code on most video game consoles. And I'm pretty sure many people would be quite against this practice and believe this is an harmful monopolistic practice. The thing is though, no one had the balls and/or the cash to defends this like Epic does right now against Apple. Let's hope this will bring a more open future on video game consoles too.
- baddox 6y agoMost people I've seen commenting on this Epic vs. Apple debate seem to think that it's okay on game consoles but not okay on iPhones, which is just preposterous. At least you're consistent. But what about e-readers, GPS devices, car entertainment systems, etc.? Should all Turing-complete computing devices be forced to provide a way for the owner to run unsigned code?
- ayoisaiah 6y agoThe difference is that those other devices have a specific use. Smartphones are general purpose devices, so it's not the same at all