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I'm super amused by people bemoaning Apple's cut of sales on the App Store. I remember mobile software before the App Store. Buying software for a Palm or Pocke
by giantrobot 6y ago
I'm super amused by people bemoaning Apple's cut of sales on the App Store. I remember mobile software before the App Store. Buying software for a Palm or PocketPC device was a fucking shit show.
There were multiple competing stores and sometimes even the developer's own site. The prices were ridiculous, partly because everyone had to implement their own payment and distribution systems. If the software didn't work or there was a problem it was rare to get a refund. Most of the time your contact info was readily sold to "partners".
Apple's cut of sales for the service they provide is pretty small compared to the costs of doing it yourself. There's many of thousands of developers that are enabled by the fact they don't need to host their apps, handle billing, or handle user accounts and PII.
If you seriously think prices to end users would decrease if Apple took a smaller cut you're deluding yourself. If developers are making sales at current prices there's zero reason for them to drop prices even if their overhead drops. Prices are set by what the market will bear and only have their lower bound set by the developer's overhead.
- ahnick 6y agoPrices are set by what the market will bear That's the entire issue right there. When Apple is the market, then they can make it whatever they want. If Apple has to legitimately compete with other "App Stores", then the market will find a lower price than 30%.
- ntsplnkv2 6y agoPlay charges 30% as well, it seems to be the market price. If that is exorbitant, what SHOULD the price be?
- bluedevil2k 6y agoA flat monthly fee
- ntsplnkv2 6y agoThat doesn't answer the question. A flat monthly fee could be $1 dollar or $100,000.
- ahnick 6y agoPlay is also an anti-competitive monopoly as well. Google was a bit smarter about avoiding potential anti-trust though, because they at least give the illusion of choice with 3rd party app stores. There basically is not a competitive market for either app marketplace right now, so an accurate price can't be determined. Allow 3rd party marketplaces to be installed as easily as any other app and I'm certain prices will come down from where they are today.
- ascagnel_ 6y ago> Google was a bit smarter about avoiding potential anti-trust though, because they at least give the illusion of choice with 3rd party app stores. I'd argue the opposite -- one of Epic's allegations is that Google scuttled a deal Epic had reached with OnePlus to ship Epic's own Android app store.
- sujinge9 6y agoThe illusion of choice has nothing to do with what is the default choice.
- neop1x 6y agoThe choice is important. About 20% of apps on my Android phone come from F-Droid marketplace distributing free software and some of them are not distributed via Play store at all. And then there are Amazon App Store, Galaxy Store etc. (device-manufacturer stores) https://fossbytes.com/10-google-play-store-alternatives/ https://fossbytes.com/10-google-play-store-alternatives/
- stale2002 6y agoThe fee should be whatever would the fee would be, if there were multiple app stores allowed on the iPhone. I expect that number would drop to around 10%, for "premium" app stores, such as if Steam or the Epic app store were allowed on iPhones. But also, I would expect there to be even lower priced competitors. Payment processors charge 3% of sales, so a competing app store could get pretty close to around 3%, if they wanted. So the answer is 10% for "premium" app stores, and for the app stores that instead only doing payment processing, the price should be 3%.
- bluedevil2k 6y ago> Apple's cut of sales for the service they provide is pretty small compared to the costs of doing it yourself Pretty small? I think Epic, who makes billions and billions of dollars in overall sales (though revenue is unknown specific to Apple devices, but fair to say at least $100M), would strongly disagree with this point.
- giantrobot 6y agoI couldn't possibly care less if Epic only makes $100m instead of $130m. Why are you carrying water for Epic which makes stupid amounts of money selling props for in-game toons? I'd be sympathetic if they sold anti-cancer drugs or built low income housing but they sell fake things to people in their own captive market.
- bluedevil2k 6y agoThis is such a condescending and arrogant response. What makes you the moral judge over whether Epic deserves to make the money they do? Who put you in charge of deciding what "good causes" or "bad causes" are? You might not care, but they have employees who have families that could use the money to better their lives. What the hell does Apple need the extra $30M for? You come off as a bitter and jealous person with this comment, perhaps upset at their own business failures.
- dangoor 6y ago2020 is very different from 2008. Palm and PocketPC devices were "organizers" and not primary computing devices (as smartphones are today, for some users), so there was a lot less at stake back then. Additionally, companies like Stripe have made integrating payments _way_ easier than it was back then. Hosting downloads is not difficult either. As noted in the Stratechery article, developers not only give up 30%, but give up a customer relationship and can't even issue refunds! They can't do upgrades, either. It's not just the 30%, it's the flexibility in payment models as well. I don't know that prices would drop, but more developers would have a sustainable business.
- scarface74 6y agoPocketPC apps were written using MFC and a subset of C# - the same APIs used for Windows. They were very much capable of general purpose apps.
- giantrobot 6y agoLate model PDAs and early smartphones (Treo, Blackjack, N95, etc) were capable devices. The paid software for these you'd see were office suites, PIMs, e-mail clients, and games. Of course these weren't as capable as 2020 devices but we're not talking early Palm Pilots. Payment processors like Stripe aren't new, there was PayPal, Kagi, and others before 2008. Handling payments is a non-trivial task for a small developer, the same goes for handling user accounts/data. They're not insurmountable problems but they're a lot more effort than Apple or Google just sending you money when people buy your app. Hosting is worse than payments as it costs the developer money and keeps costing money. If your app gets a popularity spike instead of getting a revenue spike you get a huge hosting bill. I think you've got it entirely backwards, more developers have sustainable businesses because of the App Store than without. Payment processing, hosting, managing user data? That shit is easy for big companies or it's an extant expense so mobile app sales aren't adding real overhead. So for Microsoft, Adobe, and Epic those aren't problems. They could easily sell their stuff without the App Store/Play Store and in fact currently do so. For the many thousands of small developers that aren't Epic payment processing and hosting are big costs as is advertising they need to even be found. Before the App Store mobile app aggregators charged money to get listed and wanted bribes to be featured. Epic et all might see their overhead drop from Apple's 30% to maybe 10%. They pocket the extra revenue and prices don't change for consumers. For many thousands of developers their overhead goes from Apple's 30% to 50-60% doing it in house. So Epic rakes in even more money and small developers get the shaft.