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The best framework I've used is probably MonoGame. It abstracts away accelerated 2D graphics across multiple platforms, asset loading, and input handling, amon
by mattgreenrocks 6y ago
The best framework I've used is probably MonoGame. It abstracts away accelerated 2D graphics across multiple platforms, asset loading, and input handling, among a few other things. You write your game not against DirectX, but against the concepts it introduces. Unlike modern ideas of frameworks, it doesn't preach to you that you need to name things certain ways, or impose other slightly-pedantic notions on you.
Instead, it's focused on getting out of your way. Most other frameworks seem to love getting in your way, because they see themselves as so important.