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> Frameworks are tools and building blocks Tools, maybe, but I have yet to see anything that calls itself a "framework" (i.e. Spring, Angular, Django, Salesfor
by commandlinefan 6y ago
> Frameworks are tools and building blocks
Tools, maybe, but I have yet to see anything that calls itself a "framework" (i.e. Spring, Angular, Django, Salesforce) that doesn't a) bloat the hell out of the binary, b) use more memory than it can possibly justify, c) create impossible-to-diagnose problems, d) not actually provide anything except overhead.
- mattgreenrocks 6y agoThe best framework I've used is probably MonoGame. It abstracts away accelerated 2D graphics across multiple platforms, asset loading, and input handling, among a few other things. You write your game not against DirectX, but against the concepts it introduces. Unlike modern ideas of frameworks, it doesn't preach to you that you need to name things certain ways, or impose other slightly-pedantic notions on you. Instead, it's focused on getting out of your way. Most other frameworks seem to love getting in your way, because they see themselves as so important.