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I love the demo for it's thought provoking stab in the brain. I love three.js and can't wait to tie it into my own app. re: WebGL games. The clients will all b
by daveelkan 15y ago
I love the demo for it's thought provoking stab in the brain. I love three.js and can't wait to tie it into my own app.
re: WebGL games. The clients will all be "open source" (as they're javascript). What effect do you all think that'll have on the future web-based gaming industry?
- anty 15y agoThe most obvious problem is probably that it's way easier to develop bots/cheats for those games. Since I'm currently developing a WebGL game I'm actively searching for ideas to detect that behavior. The only solution I can think of is, to capture any data with timestamp coming from the client and applying some tests to it like "is the client sending more messages than a normal client" or more advanced: sending the input through a statistical filter to detect possible cheating and investigate from there on.
- daveelkan 15y agoSounds bloody hard! It might be an idea to think about the actual mechanics of the game once you've come up with a possible solution so that the game itself doesn't invite cheating behaviour or at least makes it easier to detect. i.e. Making it physically impossible to shoot faster than a specified rate or move too quickly/accurately, etc. Good luck!