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I switched from phaser to pixi because I wanted more control over what I was doing. Animated sprites in phaser -- at least from what I could figure out -- have
by qudat 6y ago
I switched from phaser to pixi because I wanted more control over what I was doing. Animated sprites in phaser -- at least from what I could figure out -- have to have the exact same dimensions. Some of the sprites I was using were not that clean. This is one example of what I didn't like phaser, but it was pervasive. If phaser fit your particular game assets and use-cases, then it saved a ton of time. If it didn't fit perfectly, then it was a time suck going through forum posts, documentation, blogs, etc. trying to figure out what to do.
Pixi supplies the primitives and gets out of your way.
- kanobo 6y agoJust curious if you experienced those issues with Phaser before or after they replaced Pixi and what's your strategy for sound and controls?