4 ms·
Ah-hah. But that's the problem. So you need some kind of distribution for each of the different tactics the player plays. And then you need some heuristics to p
by gizmo 18y ago
Ah-hah. But that's the problem. So you need some kind of distribution for each of the different tactics the player plays. And then you need some heuristics to predict which tactic is going to follow which tactic. It's a slippery slope, I guess.
I don't know where to draw the line myself. It can be argued that as soon as something is modeled by a computer it ceases to be psychology and becomes mundane math. But I do still believe that most tactics people use to trick others with need to show up in the code in some way.
I won't use the "Clearly you've never done x" line again. It was cheap and uncalled for. Thanks for calling me out on that.