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I wonder if mobile Safari domination is partly because iOS apps themselves use "Safari" when displaying webpages. If I tap an article using the Octal HN app, it
by noahmasur 6y ago
I wonder if mobile Safari domination is partly because iOS apps themselves use "Safari" when displaying webpages. If I tap an article using the Octal HN app, it opens in an internal "browser view" that is just an instance of Safari.
- fractionalhare 6y agoThat's a really good point. Though on the other hand, any of the browsers on iOS are actually just the mobile Safari engine under the hood anyway, regardless of what the user agent says. To be rigorous, these statistics would need further decomposition.
- CameronNemo 6y agoIs the Android webview using WebKit or blink now? I wonder how that would show up.
- donatzsky 6y agoThat depends on the app, and if Firefox is installed and is the default browser.
- NorwegianDude 6y agoEven Chrome on iOS uses safari(webkit). There is no competition allowed on iOS, and that really sucks considering how terrible Safari is.
- Spivak 6y ago(as a web developer) As a user Safari is fantastic and basically the whole reason I even own an iPhone. It’s just stupidly faster than Chrome on any Android flagship. A world where there’s “choice” of browsers on every platform in practice just cements Chrome as the web because if you didn’t have to develop for Safari nobody would. On every other platform it’s “have bug-for-bug compatibility with Chrome or die.”
- bsanr2 6y agoI'm not sure where people get this idea. Chrome on my old Note 8 is as fast as Safari on my newer iPad, and doesn't need to reload tabs as I switch between them nearly as often. On top of that, the Safari interface is completely unintuitive ("I have to hold which button to access that? I can't just tap it?"). I wouldn't even bother owning an iOS device if it weren't for the third-party app selection (specifically for art production). Which is the most infuriating part: devs could do all of this stuff on Android, they just refuse to.
- Miraste 6y ago>devs could do all of this stuff on Android, they just refuse to. That's not fair. There are good reasons Android doesn't have art production apps. The biggest is that Android users don't pay for apps like that and devs like eating, but iOS has several other advantages like the Pencil, the better graphics APIs, the better graphics performance, etc.
- bsanr2 6y agoIt is wholly fair. Developers have treated Android users like second-class citizens from Day 1. Android apps come out months after their iOS counterparts, with hobbled features that never reach parity. Customers have responded with second-class compensation (favoring advertising). Additionally, what you rationalize as "better" is better thought of as a result of expertise lock-in, as developers with more (exclusive?) experience developing for iOS favor that platform. Android is fundamentally more open as a platform, and Android apps would benefit if companies actually bothered to hire and incentivize Android developers as a priority. An especially damning example: the rapid development of ARKit-based technologies after YEARS of Google making its Project Tango resources available. ARCore still lags behind ARKit even though its underlying architecture had BEEN there for developers to explore and iterate on. They simply wrote off the very concept of SLAM-based interaction until Apple said, "Let's do this." It's embarrassing.
- Miraste 6y ago