5 ms·
The collision shape editor seems quite nice and beginner-friendly indeed, I remember a game developer friend of mine in the old days telling me how many nights
by caiobegotti 6y ago
The collision shape editor seems quite nice and beginner-friendly indeed, I remember a game developer friend of mine in the old days telling me how many nights he wasted fixing collision boxes. I am humbled by how little of game development I understand but this looks super well crafted.
- grawprog 6y agoCollision boxes make my brain hurt. I spent a week once with Sfml trying to get my collision boxes to change in size accordingly and still work properly when the player crouched. Not to mention just the hassle of trying to get the collision boxes to interact with all sides of every other object properly. I just remember it breaking every time I added the code for the next side and having to go back and figure where I fucked up to begin with. Then I used the godot engine and editor next time. Having simple, easily created, collision boxes that just worked was pretty mind blowing to me. That and setting up sprite animations...that had been another week of struggle with Sfml.