3 ms·
meh. Ray tracing is hype. I don't think it's omission is that big of a deal.
by gigatexal 6y ago
meh. Ray tracing is hype. I don't think it's omission is that big of a deal.
- kevingadd 6y agoIt's in all the next-gen consoles and in most of nvidia's current parts and (afaik) in all of amd and nvidia's future parts. At this point instead of a hyped up vendor-specific feature, it's looking like a feature many games will be using which will leave intel users out in the cold. On the other hand, nobody presently expects to run modern games on integrated GPUs, so... Some other 12_2 features are pretty important for VR.
- pjmlp 6y agoHollywood is of a different point of view. https://home.otoy.com/ https://home.otoy.com/ https://www.disneyanimation.com/technology/innovations/hyperion https://www.disneyanimation.com/technology/innovations/hyper... Also a standard feature of PS 5 and XBox Series X.
- gigatexal 6y agoThe price premiums for hardware with ray tracing hardware is still high and only when it becomes common place so as to not command a higher price will your average gamer care. There’s also always the next gen for Intel to add it.
- erk__ 6y agoNeither of those are for realtime though. Ray tracing have been used in rendering for animations and movies a lot.
- awalton 6y agoReal-time ray tracing is hype. And I agree - any arguments that "the next gen consoles have it" is specious at best; they always front load next gen consoles because there's usually a very, very long tail where they're essentially obsolete PCs but companies still have to churn out games for them. The PS4 was released in early 2013 - that's seven years, or almost 5 Moore generations old. The games released with RTRT right now are not going to be great, but in three years? Probably showing up in AAA titles, and they'll all be designed around the PS5's level of capabilities. But by then Intel will have revved their graphics card to the next generation (as will everyone else), and all of the "hardcore" gamers will be picking up new graphics cards anyways. That said, there are plenty of reasons to be skeptical of Intel's hardware's capabilities and priorities given how much they're trying to spackle the gap between being a server ML/NN play and a gaming device, their complete and utter management failures towards non-core market hardware (Intel's history is paved in abandoned hardware, up to and including the Xeon Phi) and them having little to no decent experience delivering SPMD programming models for their hardware as is now 100% bog standard in GPU land...