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I think after a while writing the language, you're able to reason about your object memory with little friction from the compiler. On the Rust-written projects
by nevi-me 6y ago
I think after a while writing the language, you're able to reason about your object memory with little friction from the compiler.
On the Rust-written projects that I work on, I rarely have significant compiler errors that impede on my efficiency in adding new features.
After a while, you know that you're mutably borrowing something, or that you're crossing a thread boundary and are carrying something not thread-safe along.
Maybe like other low-level languages there's a large learning cost, but it gets better after a while.