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The house models themselves might use the same geometry and textures, but if you pre-bake any lighting then that’s a unique texture across every single surface
by wlesieutre 6y ago
The house models themselves might use the same geometry and textures, but if you pre-bake any lighting then that’s a unique texture across every single surface in the world that can’t be deduplicated.
- NickNameNick 6y agoDepending on how the models are expressed in the environment, theres a good chance they end up as triangle meshes with unique coordinates by the time the running game eversees them.
- wlesieutre 6y agoWouldn’t they want to keep reused objects instanced for performance, or is there some other advantage to just meshing everything out into a unique set of level parts?
- taneq 6y agoUnless it’s changed a lot since I worked in game dev, models absolutely are instanced but poly counts, texture resolutions and number of textures have gone through the roof. You used to have a texture and maybe a light map, now you have separate diffuse, specular, bump, glow, decals, etc. etc.
- wlesieutre 6y agoEveryone’s doing physically based rendering, so now it’s base color, roughness, metallic, and specular. Plus the glow, decals, etc.