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Facebook's Oculus Store takes a 30% cut just like Apple, not just of initial sales but also in app purchases including presumably services like this, and one of
by cma 6y ago
Facebook's Oculus Store takes a 30% cut just like Apple, not just of initial sales but also in app purchases including presumably services like this, and one of their big goals is to be even more pervasive than smartphones in general purpose computing, through AR glasses. They also hold a bigger monopoly share of the VR market than Apple does of phones and have a monopoly in a secondary unrelated market (social networks) and major market shares in messaging services (monopoly share in some regions).
- tveita 6y agoOn the other hand you can play VR games from outside the Oculus Store on Oculus hardware, and I would guess the majority of VR games are actually bought on Steam, so there is clearly a choice for both consumers and developers.
- mbroncano 6y agoNot for the standalone headsets
- idlewan 6y agoI don't know if there exist any other commercial store for Quest/Go than the Oculus Store, but for experimentations/betas, SideQuest is an example of how to play things that don't come from the store (https://sidequestvr.com/ https://sidequestvr.com/).
- cma 6y agoSidequest currently requires a developer account which requires signing an NDA with Oculus/Facebook. It is basically sliding through the cracks at their mercy until they expand things (which they have announced but haven't fully detailed; they did say sideloaded apps will still go through a store approval censorship process, and I'm not sure about monetary cut).
- deleted 6y ago[deleted]