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I have implemented the "world map" yesterday, but I didn't show it this time. Same with the UI, usually take a lot of work to do a UI that works well both in de
by atum47 6y ago
I have implemented the "world map" yesterday, but I didn't show it this time. Same with the UI, usually take a lot of work to do a UI that works well both in desktop and phones (with different types of screen). That's why this thread exists, I'm kinda feeling the crowd (is there's one).
this is not supposed to be a revolutionary game, just a fun casual game with a large amount of levels so people wouldn't get bored.
yes, I used the assets from Kenny, I do like his work and follow him on Twitter but
the game is graphics agnostic, meaning that I could change the way it looks altering just one variable.
if I could somehow create enough interest in the game, I could offer new skins, new enemies, new towers...
did I convinced you that this is worth a few dollars?
- ygjb 6y agoactual play video would go farther. I also recommend that if you are going to start promoting a game that you post in a number of places; There are a bunch of subreddits that are great for that https://www.reddit.com/r/gamedev/ https://www.reddit.com/r/gamedev/ and https://www.reddit.com/r/IndieDev/ https://www.reddit.com/r/IndieDev/ are two that come to mind. One of your goals should be to solicit feedback and start to grow a community around your game where you can quickly solicit feedback through both videos, and playable prototypes of new features. I haven't watched your devlog yet, but if you are amenable to creating that kind of content, get a patreon going and build from that :) Building community pathways and winning support from your players are the "diversify your portfolio" of indie game dev (and something I would be doing if I didn't have a demanding day job :P )
- atum47 6y agothat's a good feedback, thanks I've been trying to grow a community around the game, but haven't being successful yet. I love HN cause I always get really good advice here. The last time I was here with a game (Qubes) I end up publishing it for free on itchio. This time I feel I can make some money out of it (without each player spending a great amount)
- ygjb 6y agoOh snap! that's a fun little game and I didn't make the connection, my kids like it! It's exactly the kind of game that you should polish, and make available for people to pay for to support you. Whether it's ko-fi, buymeacoffee, patreon, or just a paypal donation button - monetize that stuff. I can certainly say that something that keeps my kids entertained for a couple of hours during COVID is worth a few bucks to me :D