4 ms·
Art is important. Especially for a competitive genre like tower defense with hundreds (thousands?) of titles, programmer art just won't cut it. If you're hell
by _jjkk 6y ago
Art is important.
Especially for a competitive genre like tower defense with hundreds (thousands?) of titles, programmer art just won't cut it.
If you're hellbent on selling a tower defense game, have you considered hiring an artist to improve the look?
- atum47 6y agoyes, the textures are easily swappable, I just don't have resources to hire an artist right now
- remram 6y agoNo offense but this just won't sell. Unless you have a truly novel and amazing mechanic, this is just another TD game like the hundreds available for free anywhere (thousands on itch.io). Spending on art is not a nice-to-have here, it's a real requirement for people to take you seriously (though it might not be enough to get them to spend money). This video/screenshot won't get anyone to stop scrolling past, whatever the quality of the product.