4 ms·
I've clocked ~2300 hours on this game. It's called 'cracktorio' for a reason. The scaling up is so fun. When you launch your first rocket, that's just the star
by louwrentius 6y ago
I've clocked ~2300 hours on this game. It's called 'cracktorio' for a reason.
The scaling up is so fun. When you launch your first rocket, that's just the start.
The goal is to build an enormous base, to try and launch a rocket every minute or even faster.
It requires elaborate multi-lane train/rails networks to sustain a base like that and it is awesome.
But you can build your bases any way you like and use any technology you want.
- m463 6y agoIs that what the goal is? I've had so many goals that I didn't realize were intermediate goals until afterwards. I was thinking the ultimate goal would be to find the edge of the map and wall everything off. (I still haven't met my goal of really understanding rail signals) I also wonder if there isn't more in store. For example, I don't see what paving and reinforced concrete floors are for. Will there be wheeled robots, or (sigh) burrowing beasts that can go under walls?
- trylist 6y agoConcrete makes you walk faster, no?
- Choco31415 6y agoCorrect. The walking speed bonuses are: 30% faster for stone brick, 40% faster for concrete, 50% faster for refined concrete Speed bonuses also apply to cars/exoskeletons making overall travel faster.
- m463 6y agoOh great - now I will wear 3 exoskeletons AND pave the earth. :)
- louwrentius 6y agoAFAIK the game has no edge.
- kortilla 6y agoIts like 1 or 2 million squares out.
- m463 6y agooh my. It did have an edge in the tutorial scenarios, I just assumed. Maybe I will just wall off all the passages from nearby bodies of water.
- foxyv 6y agoIt depends on the map settings. You can either have infinite procedural generation or limited area.