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I'm working on a game full-time, solo plus an artist. My knee-jerk reaction upon seeing this was to call BS, and offer my situation as a rebuttal. And then I re
by andywood 16y ago
I'm working on a game full-time, solo plus an artist. My knee-jerk reaction upon seeing this was to call BS, and offer my situation as a rebuttal. And then I realized that the simple fact of taking 1 year off paid work to do this is indeed costing me more than $100K, in a very real sense.
- stevenj 16y agoWhat's the game?
- andywood 16y agoIt's a classic Action RPG, along the lines of Secret of Mana, with heavy emphasis on the Action side. http://tilesandsprites.wordpress.com/ http://tilesandsprites.wordpress.com/
- alanfalcon 16y agoGreat blog, thanks for sharing!
- PaulHoule 16y agoYep, a good developer who's a jack of all trades can knock out a game or a series of games (Ex. Junya Ōta who did art, music, coding, level design, story, project management and everything for "Perfect Cherry Blossom" and a whole series of BulletHellShooters featuring BeautifulFightingGirls.) Ōta-san doesn't need to cut payroll checks, but his time is quite valuable. If some guy who's mostly interested in business and marketing wants to pay for that talent, he'll pay quite a bit and have all of the overhead of managing other people people to boot.