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I found with "Opus Magnum" that, yeah, it was programming of a sort, but since it was all these wacky physical devices, that it was enough unlike coding that it
by chris_st 6y ago
I found with "Opus Magnum" that, yeah, it was programming of a sort, but since it was all these wacky physical devices, that it was enough unlike coding that it switched back to being a fun puzzle.
But, yeah, with "TIS-1000" it was just programming, and sort of unnecessarily (and unpleasantly) difficult programming at that.
- drzaiusx11 6y agoI really enjoyed TIS-1000, possibly because of the constraints the machine and assembly language posed. Finding clever ways to work within those constraints was fun. Same sort of fun I get when writing 6502 ASM for ROM hacks on my Atari 2600. In my day job at the time the game came out I was doing node.js microservices. So it was refreshing to work at the bit level again.