2 ms·
Buildcraft’s builder can stamp complicated structures, but if you want to use it in factories then every stamp will need some hands on work. Ticking tile entit
by willis936 6y ago
Buildcraft’s builder can stamp complicated structures, but if you want to use it in factories then every stamp will need some hands on work. Ticking tile entities have fragile metadata that don’t like getting placed by non-players. There may be workarounds, but then you need to implement a blueprint system that can handle arbitrary ticking tile entity metadata. It might not even be a good idea to do this even if you can. Anyway, assuming these are solvable problems and someone has solved them, then you could have a factorio-like experience.
The thing is, factorio came out swinging with better automation than any minecraft mod. It is much easier to place things together and have them run free. Logistics bots are an absolute game changer in industry games. The bar has been raised.
- DonHopkins 6y agoI think there could be a whole book about designing reusable Factorio blueprints, like "C++ Template Metaprogramming". The kind you can easily stamp out rows of, and then hook up easily to standardized busses. You can sacrifice some space and efficiency and cost for modularity and ease of building big banks of them with robots.