4 ms·
I usually bootstrap a second base, make heavy use of trains, and ship materials back to original base. At this point I generally don't tear things down
by Forge36 6y ago
I usually bootstrap a second base, make heavy use of trains, and ship materials back to original base.
At this point I generally don't tear things down
- SamuelAdams 6y agoIn the manufacturing industry that's basically drop shipping.
- nwsm 6y agoMore like if a manufacturer needed to make a new product so they built an entire new factory next door and ran electric and plumbing from the old building and abandoned it. In fact it's exactly like this because that's what the game is about.
- hnuser123456 6y agoThe game has logistics drones that can transfer predetermined resources to keep a certain box at a certain level.
- mumblemumble 6y agoAnd thus was born the service-oriented architecture.
- d4rti 6y agoYeah, bootstraps all the way: 1. Bootstrap "base 1" to Automation 1 (Coal etc.) 2. Bootstrap "Base 2" for Red/Green science, automate building components 3. Main bus "Science Base" maybe up to first rocket (maybe some train in resources) and later repurpose for module construction. 4. Train Base to goal SPM factory The game has some major transition points where refactoring makes sense, but often the correct solution is to tactically upgrade as much as possible, and get to the better point to rebuild. Seablock playthrough once updated for 1.0.
- nautilus12 6y agoLol this is what a company I worked at did and they spent almost a year trying to get version 2 to parity with version 1 and finally gave up short of parity