5 ms·
would be interesting to learn the nature (or psychological tricks) the game uses to become so addictive
by lebed2045 6y ago
would be interesting to learn the nature (or psychological tricks) the game uses to become so addictive
- simias 6y agoYou always have a next step, a next upgrade to look forward to. It's an uninterrupted treadmill from building your first mine to building you hundredth mega-factory. That's how even quasi non-games like Cookie Clicker can become addictive. It's effectively a Skinner's box. Gameplay-wise Factorio is a lot more interesting that Cookie Clicker of course.
- sbennettmcleish 6y agoIt's an uninterrupted treadmill cos you just spent 3 hours extra doing seventeen other things and realise you still haven't actually "fixed the copper" or whatever the heck it was you were meant to be doing :) 1600+hrs in ... still pushin' all my buttons.
- sbennettmcleish 6y agooh ... and the only game where i've regularly hit 2am and thought "one more thing..."
- rgoulter 6y agoYes. I don't think the developers intend it to suck up so much time. I think they want to make something that's fun. But I don't think there's anything to the game that malicious developers don't already know. I think, insofar as it's fair to call Factorio addictive, it's because there's a constant feeling of "just one more thing" (or "just one more game"). There's is constant and continuous frontier of optimization opportunities. But, at the same time, there's also effort/delay in getting the rewards of the effort. -- I think that feedback loop is what people loved about the 2012 XCom Enemy Unknown. I think it's possible to play in a healthy way. But, I guess if the feeling of "my factory isn't good" and "I suck" drives the behaviour, then that'd be unhealthy.