4 ms·
I never got in to Factorio, though I'd been tempted several times. I recently bought the early-access Satisfactory though which is a similar game type, mostly t
by tech2 6y ago
I never got in to Factorio, though I'd been tempted several times. I recently bought the early-access Satisfactory though which is a similar game type, mostly to support the developers (Coffee Stain) who make another game I quite enjoy (Deep Rock Galactic).
The refactoring bit hits hard, how do you structure your factory to minimise time/cost/space, can you increase throughput, do the outputs line up where you need them, how do you ensure a sufficient power supply, etc.?
- dunefox 6y agoI bought it with a friend and found it quite boring. I guess I like rimworld or dwarf fortress style games much better.
- mosiuerbarso 6y agoSame here. I'm a former engineer and thought Factorio would be the perfect game for me, after all I do enjoy problem solving. But it just seemed like an extension of my workday. However I love Rimworld. It's a game I keep going back too again and again. It's a great game for relaxing and unwinding. It's certainly in my top 3 list of best games of the last 10 years.
- lawl 6y ago> The refactoring bit hits hard, how do you structure your factory to minimise time/cost/space, can you increase throughput, do the outputs line up where you need them, how do you ensure a sufficient power supply, etc.? There are different 'designs'. I'd recommend a main bus design for your starter base. Basically you take key materials, like copper plates, iron plates, steel etc. and then run (multiple) full belts of them down a long line. and build your factories to the side of it, taking your input materials from the main bus. See here: https://wiki.factorio.com/Tutorial:Main_bus https://wiki.factorio.com/Tutorial:Main_bus Alternative designs (for much later in the game, if you want to buiold a megabase) are e.g. rail grid, sometimes called city block design. Looks like this: https://i.ytimg.com/vi/1as3oMAgOy4/maxresdefault.jpg https://i.ytimg.com/vi/1as3oMAgOy4/maxresdefault.jpg You have a grid of rail tracks with standardized squares and standardized input/output locations. Then you automate input delivery/output collection to them either by pure circuit logic, or of you don't hate yourself quite that much using the Logistic Train Network mod: https://mods.factorio.com/mods/Optera/LogisticTrainNetwork https://mods.factorio.com/mods/Optera/LogisticTrainNetwork
- tech2 6y agoA lot of these rules/ideas likely apply to Satisfactory, though there are additional concerns like rate-of-climb for ramps and placement of objects is not (by default without using base-plates) fixed at 90 degrees but works in (iirc) 15 degree increments. It makes things differently challenging.
- munchbunny 6y agoOnce you play Factorio enough times you find that there are some general rules of thumb you can follow, in terms of resource consumption at various stages. Once you know those, it's partly just a matter of figuring out your scale milestones. I do three stages, a main bus starter base which is enough to fill out the tech tree and launch a rocket, and then once I've automated most things, then comes the first megabase, which after enough time I rip up and build the modularized, distributed megabase (mostly solving the problem of keeping train traffic spread out and avoiding long multilane belt busses). The interesting thing is that building a megabase isn't necessarily just 10x-ing your start base, it's actually doing things differently because how you move resources around starts to become a problem in ways you didn't encounter at the smaller scales.
- Dahoon 6y agoThey (Coffee stain) collect data and send it to Epic (even on the steam version and even if you opt out) and doesn't reply to GDPR requests. I'd stay clear. https://steamcommunity.com/app/526870/discussions/0/2451595019859486526/ https://steamcommunity.com/app/526870/discussions/0/24515950...
- cshenton 6y agoCoffee Stain is the publisher for Deep Rock Galactic, Ghost Ship Games are the developer.