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Okay, but imagine that Fortnite used Unreal but wasn’t created by the creators of Unreal. Do you think that Fortnite would be more comfortable playing chicken w
by baddox 6y ago
Okay, but imagine that Fortnite used Unreal but wasn’t created by the creators of Unreal. Do you think that Fortnite would be more comfortable playing chicken with the App Store and risking getting banned like this, or playing chicken with the game engine that their entire game is implemented with? In practice I would say a game engine has more leverage over a game developer than a single distribution platform.
- detaro 6y agoIf Unreal were the problem, Fortnite could have chosen a different game engine at the start (this is not about terms changing after all) and it would not affect their options to sell to customers. And while porting would be expensive, it would be possible without loosing access to customers. Nobody doesn't buy a game because they bought an unreal-only PC somewhere.
- baddox 6y ago> Fortnite could have chosen a different game engine at the start (this is not about terms changing after all) Right. Apple's terms were clear from the start, so Fortnite had no reasonable expectation to be allowed to violate them. Just like Fortnite could have chosen to use a different game engine if they didn't like the terms of a particular game engine, they could choose to focus on non-Apple platforms (or choose to abide by Apple's terms on Apple's platform) if they don't like Apple's terms. I'm not sure what you're getting at.
- detaro 6y ago> and it would not affect their options to sell to customers [...] it would be possible without loosing access to customers. Nobody doesn't buy a game because they bought an unreal-only PC somewhere. Which is why the game engine comparison is a bad one.
- deleted 6y ago[deleted]