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Epic only takes a cut when revenue exceeds one million dollars and then only 5% which is considerably less than 30% on every transaction. I don’t think Epic ar
by meheleventyone 6y ago
Epic only takes a cut when revenue exceeds one million dollars and then only 5% which is considerably less than 30% on every transaction.
I don’t think Epic are against fees so much as against ones as high as in the App Store.
- jariel 6y agoThat's right, but the basis of comparison is different. Apple has a monopoly on 1/2 of Smartphones users in the US, Android the other. This is a totally different scenario that 'choosing component vendors'.
- meheleventyone 6y agoAbsolutely, it wasn’t my comparison. That Apple has a monopoly and uses it to charge egregious fees is something I’m absolutely behind Epic in fighting.
- pythonaut_16 6y agoThe Unreal Engine license is like Epic giving you a toolbox for no upfront cost, but charging you 5% of whatever revenue you generate selling goods made using the toolbox. The App store comission is like Apple charging you 30% anytime you sell one of those goods to someone who lives in an Apple branded house. (To complete the analogy, maybe you're a door to door salesman and Apple charges you a "sidewalk usage fee" or something) One (Unreal Engine) is a licensing agreement for a tool with no upfront cost; the other is a tax on any sale made to an end user.
- ptudan 6y agoHow is the apple app store and development kit etc etc not a toolbox? Granted 30% is a ridiculous cut.
- somethingwitty1 6y agoYou can switch toolboxes. You can't switch app stores.