3 ms·
Perhaps they should ask the old MacOS toolbox Handle users what they think. (Pretty painful trade-off in the long run, is what I think, having lived through th
by cpr 6y ago
Perhaps they should ask the old MacOS toolbox Handle users what they think.
(Pretty painful trade-off in the long run, is what I think, having lived through that.)
- danaliv 6y agoVisions of the "moves memory" icon in THINK Reference came to mind as soon as I saw the headline.
- mypalmike 6y agoHaving worked on games that used pooled allocation techniques like this, and others that just had tons of tiny allocations in a single heap, my experience is that the latter pain is much worse.
- asveikau 6y agoI think it would be much easier to pull off and work with now than then. The c++ world now has raii and smart pointers, so locking and unlocking could be something the compiler does for you based on scope, all using a pointer syntax.