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The integrated code editor in Godot is actually something I don't like. The text editor doesn't support the usual Mac keyboard shortcuts, scrolling isn't always
by gardaani 6y ago
The integrated code editor in Godot is actually something I don't like. The text editor doesn't support the usual Mac keyboard shortcuts, scrolling isn't always responsive and it can't be used to view text files such as json files.
I hope that Bevy users won't be forced to use the Bevy editor for coding. VS Code, vim, emacs and other editors have lots of extensions and work well for coding. I'd rather see some kind of project builder UI for Bevy, which would allow using existing code editors.
- giancarlostoro 6y agoYou're technically allowed to edit code elsewhere I thought? The editor for Godot is there out of convenience. It's also Open Source and I'm sure you could raise issues about these problems. If they're not voiced in the proper channels they might not get resolved.