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I put $100 on it years ago, back when they were pushing the single player campaign. All I was hoping for was a spiritual successor to Freelancer, but I have lon
by chillfox 6y ago
I put $100 on it years ago, back when they were pushing the single player campaign. All I was hoping for was a spiritual successor to Freelancer, but I have long since given up hope of ever getting anything.
These days I check in on the project about once or twice a year and really no significant progress ever seems to have happened.
I don't know if it was always a scam, but it certainly feels like it has been for the last few years.
- WorldMaker 6y agoI followed a lot of Freelancer hype and some of the over-promise/under-delivery I experienced of Freelancer was exactly why I didn't put early money into Star Citizen. Though my rule of thumb for Kickstarter projects is "get my money's worth from the entertainment value of development updates" and by those heuristics Star Citizen seems a great value for the money, and quite successful.
- chillfox 6y agoInteresting, I only learned about Freelancer a year after release and never knew about the promises made during development. My general rule for Kickstarter is don’t back software, I am just not good at estimating the likelihood of delivery with software. It’s a rule that I have only broken twice (font awesome and star citizen). In total I have backed 24 projects and Star Citizen is the only one not delivered.
- WorldMaker 6y agoYeah, it's primarily software projects where I developed my risk heuristic of "will backer updates and development logs be amusing enough, whether or not anything is delivered" and for videogames the subheuristic of "is the value of the soundtrack worth whatever state the game is in at release". A lot of KS games I have backed for their soundtracks and anything about playing the game itself has been a welcome surprise, usually. Most games on KS you have a good idea of who the composer will be and the likelihood of delivery of a strong product from that composer, no matter whatever else with the game. I've actually think I had more projects not deliver that weren't software, though, than software projects. At some I should review the statistics. Under the "did the backer updates entertain" heuristic though, I don't count any real losses.