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As someone who may be tinkering with a game this decade, one big factor which favors “use prebuilt engine” in my thinking is that some of them abstract away the
by guscost 6y ago
As someone who may be tinkering with a game this decade, one big factor which favors “use prebuilt engine” in my thinking is that some of them abstract away the work required to port between different systems. Is this really a very big hurdle in your opinion? And do you see console ports being part of this engine in the future?
The API looks great in any case, and I’ll try it out, at least as a starting point to get back into Rust and ECS. Nice work!
- meheleventyone 6y agoConsole adoption and porting essentially require a game or games that need to be ported. Typically this happens through third party companies for games built on open source projects.
- Thaxll 6y agoYou can't just port something to work on Sony / MS / Nintendo platform, only them manage the toolchain and they just don't usually support things outside of C++ / C#.