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My problem with these approaches, is what's the next step? Do you implement GUI buttons on top of canvas and push pixels in WASM? Do you try and do something li
by snarfy 6y ago
My problem with these approaches, is what's the next step? Do you implement GUI buttons on top of canvas and push pixels in WASM? Do you try and do something like ImGui and use WebGL? None of these approaches are efficient. If you are making a native app because it would be more efficient, I'm not sure what the point of this approach is.
- tyingq 6y agoIt seems like the WASM folks have a plan to address it in the future. https://github.com/WebAssembly/proposals/issues/16 https://github.com/WebAssembly/proposals/issues/16
- fulafel 6y agoIn the their linked previous article, they also considered Electron. So the motivation is probably not efficiency. There are many other possible requirements that get you making native apps.
- city41 6y agoFWIW, this approach intrigues me as a decent way to bring a web based game I am creating to places like Steam. I like it when people explore different avenues like this. Often nothing really comes of them, but you never know.