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Their commercial games have all been flops. They do provide cloud infra for game servers as well, but I have no idea if that's useful or what adoption looks lik
by cheeze 6y ago
Their commercial games have all been flops. They do provide cloud infra for game servers as well, but I have no idea if that's useful or what adoption looks like
- danudey 6y agoWell, AWS and scalability is incredibly useful for game launches; while Fall Guys might be a bad example, you can easily see where well-architected scalability would help. Being able to burst up to 100k+ concurrents at launch and then drop down to, say, 50k, or 20k, is a massive cost savings compared to buying (or leasing) capacity for 100k users and then having most of it sit idle. I dislike AWS for most projects, since, without any sort of large-scale discount or negotiation, it's vastly more expensive than dedicated hardware, but if I were launching a game like Fall Guys I'd want to launch in AWS, and then migrate to dedicated hosting or hybrid-cloud once things are more even-keeled and you know what your usage patterns are like. That said, that's not specific to AWS. I can get the same thing on Azure, Google Cloud, Tencent Cloud, etc.