4 ms·
Code bloat's real! I did nice games on a PDP-8 in 4K in FOCAL, and wrote a 2-image swapping wargame on the KayPro II in SBasic in 64K. We also ran 16 users on
by jleyank 16y ago
Code bloat's real! I did nice games on a PDP-8 in 4K in FOCAL, and wrote a 2-image swapping wargame on the KayPro II in SBasic in 64K. We also ran 16 users on a 4Mb Vax-11/730. Times change, but man, we've moved a bit to the left on the space/time tradeoff line...
- shasta 16y agoCompute time, measured in ops performed, hasn't exactly stayed constant, though.