3 ms·
Depending on bandwidth, you could probably stream an over-rendered viewport (e.g. 3D skybox) that allows for local-device-magnitude latency for critical functio
by ethbro 6y ago
Depending on bandwidth, you could probably stream an over-rendered viewport (e.g. 3D skybox) that allows for local-device-magnitude latency for critical functions (perspective change & location translation), while being backed by streaming servers (especially of the edge variety).
- Wowfunhappy 6y agoI suppose in the future, anything is possible—but I don't see it. You're asking the local device to do Z translations of a 3D scene when all it has is an already-rendered 2D image. And the local device will just have a 2D image. Even within a single, local PC, multi-GPU rendering is basically dead for video games because no one has been able to get them working reliably. And that is with the full bandwidth and latency of PCIe.