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Show HN: Procedural level generator for my tower defense game
- atum47 6y agoSure it would be nice to have an artist creating your assets or an environment artist to design your level, but until this happens, procedural generation to the rescue...
- atum47 6y agoIf you liked this check out the video I made where I show the level generator in details, also the game itself. https://www.youtube.com/watch?v=gg4oYA9ToZs https://www.youtube.com/watch?v=gg4oYA9ToZs
- atum47 6y agoand also please, answer this to help me decide where to release the game: https://twitter.com/victorqribeiro/status/1292935637272854528 https://twitter.com/victorqribeiro/status/129293563727285452...
- hvidevold 6y agoI once attempted a TD using the same graphics as you :) but didn't get further than a visual demo (as I usually do hehe..). It's live at https://emh.lart.no/github/yargled-js/dist/ https://emh.lart.no/github/yargled-js/dist/ (might have to zoom out due to a bug) and source is at https://github.com/emnh/yargled-js https://github.com/emnh/yargled-js
- atum47 6y agoon my cellphone it didn't work very well, I'll look again on my computer in a while. To be 100% honest, even thought I love Kenny assets, I wrote a mapping so my game could be texture agnostic. this way it is easy to mod or to change the graphics completely.