4 ms·
You'd be suprised what games accidentally ship. I've seen everything from pdbs to unoptimized debug builds accidentally included. If you don't make those mist
by MaulingMonkey 6y ago
You'd be suprised what games accidentally ship. I've seen everything from pdbs to unoptimized debug builds accidentally included. If you don't make those mistakes, you might still have std::type_info (or custom equivalents) / RTTI info and __FILE__ / __LINE__ spam from macros, that can still sneak their way in.
Suppose you fix all that - the game still has a good chance of including 1 or more scripting languages. They may be included complete in their original unobufscated glory. Or the bytecode might include unstripped debug information. Or the C++ <-> script binding layer might still include unobfuscated string identifiers.
If you're clever, you'll rebrand this lack of obfuscation as being "mod friendly" ;)