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> Why would you code something that complex to simulate stuff that game engines are already capable of? Because game engines are for games. They fake a lot of
by aaron695 6y ago
> Why would you code something that complex to simulate stuff that game engines are already capable of?
Because game engines are for games. They fake a lot of stuff in their models.
The brilliance of humans is their ability to turn airports into Excel spreadsheets.
This bit of the thread is interesting - "The increasingly blurry boundary between games and life".
I'd say elections are going a bit this way, along with a lot of other stuff.