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It makes a lot of sense. Why would you code something that complex to simulate stuff that game engines are already capable of?
by Darmody 6y ago
It makes a lot of sense. Why would you code something that complex to simulate stuff that game engines are already capable of?
- MaxBarraclough 6y agoRight. Given that Vulkan and Direct3D12 have a very high barrier of entry, the way to get the most out of modern hardware is to leverage an existing high-quality engine. A 'monoculture' would be bad, but I don't think that's a real risk. Also, Direct3D11 isn't going away.
- aaron695 6y ago> Why would you code something that complex to simulate stuff that game engines are already capable of? Because game engines are for games. They fake a lot of stuff in their models. The brilliance of humans is their ability to turn airports into Excel spreadsheets. This bit of the thread is interesting - "The increasingly blurry boundary between games and life". I'd say elections are going a bit this way, along with a lot of other stuff.