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I think social and virtual goods are probably a wider cause for change but then the line between MMO and them is pretty blurry (if it even exists) anyway. Succ
by benologist 16y ago
I think social and virtual goods are probably a wider cause for change but then the line between MMO and them is pretty blurry (if it even exists) anyway.
Success is another catalyst ... Tapulous's Tap Tap Revenge probably had horrible code until it turned out they were going to be working with it for a long time.
- christo_ 16y agoSuccess is a good point. I suppose there can be many reasons for the code to live longer. Managing legacy code can be great for encouraging automated testing!