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That's interesting. Do you see games with longer lifetimes being a thing that the MMO persistent world game categories are causing to change?
by christo_ 16y ago
That's interesting. Do you see games with longer lifetimes being a thing that the MMO persistent world game categories are causing to change?
- benologist 16y agoI think social and virtual goods are probably a wider cause for change but then the line between MMO and them is pretty blurry (if it even exists) anyway. Success is another catalyst ... Tapulous's Tap Tap Revenge probably had horrible code until it turned out they were going to be working with it for a long time.
- christo_ 16y agoSuccess is a good point. I suppose there can be many reasons for the code to live longer. Managing legacy code can be great for encouraging automated testing!