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> "It's 2020 and streaming is the new norm..." Is it really? While I don't think Apple is doing this for any particularly good reason, I for one would rather
by 1propionyl 6y ago
> "It's 2020 and streaming is the new norm..."
Is it really?
While I don't think Apple is doing this for any particularly good reason, I for one would rather streaming of games not become even remotely the norm.
When games become services, all kinds of perverse incentive structures are emphasized, in order to continue to produce revenue quarter after quarter.
Microtransactions, FOMO based season systems, loot boxes, and various forms of applied captology to name a few.
Games, like movies and music, walk the line between commodity entertainment and art. From what we've seen with movies and music, streaming services have tended to shove the balance towards commoditization.
A parallel could be drawn to music streaming. See: https://www.thefader.com/2020/07/30/spotify-ceo-daniel-ek-says-working-musicians-can-no-longer-release-music-only-once-every-three-to-four-years https://www.thefader.com/2020/07/30/spotify-ceo-daniel-ek-sa...
What Elk is proposing is essentially what some game developers are already doing. Annual releases of the same IP with minor gameplay changes and different skins (Assassins' Creed, Call of Duty, etc). You can see the seeds of a subscription model in Overwatch's "sequel but not really a sequel". Would it really be better if instead you paid a subscription per franchise you want to play?
- deleted 6y ago[deleted]