3 ms·
What a perfect analogy, though that's no doubt intentional in the game's design. Don't forget the "companion cube" that the game not-so-subtly implies the playe
by _underfl0w_ 6y ago
What a perfect analogy, though that's no doubt intentional in the game's design. Don't forget the "companion cube" that the game not-so-subtly implies the player ought to develop a relationship with haha
- DrStalker 6y agoThat was a really great piece of game design that grew out of a problem picked up in playtesting where some players didn't realize they were meant to keep the cube with them to solve multiple puzzles; they'd leave it behind and then get frustrated on the next puzzle. So they added a heart to the texture and a few voice lines, and not only was that problem solved but they created one of the most memorable moments in the game by making people care about a cube and then having them get rid of it. "While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk - and the Enrichment Center takes this opportunity to remind you that it cannot - it would tell you to go on without it because it would rather die in a fire than become a burden to you."