2 ms·
Very true. Floating point bugs are hard to find, because there's often no way to compute a more accurate answer. Herbgrind was our attempt at helping track down
by pavpanchekha 6y ago
Very true. Floating point bugs are hard to find, because there's often no way to compute a more accurate answer. Herbgrind was our attempt at helping track down a root cause once you knew floating point was the problem---that might be the case if, for example, you changed from double to single precision and suddenly the result was way off. But Herbgrind is pretty high overhead; you'd want some other tool to tell you that floating point was a problem to begin with.
- deleted 6y ago[deleted]