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you should probably just tell us what the ideas are. The likelihood of anyone chasing after your great idea instead of their own 10 great ideas is virtually zer
by triviatise 16y ago
you should probably just tell us what the ideas are. The likelihood of anyone chasing after your great idea instead of their own 10 great ideas is virtually zero.
I selected my idea (out of lots of great ideas) based on the fact that it 1) didnt require much technology to implement 2) had decent market based barriers to entry if successful 3) established revenue model 4) aligned with my interest in games 5) good potential for large amount of revenue, but would do fine at smaller levels of revenue 6) Would have a high revenue/employee # so I wouldnt have to have too many employees
- keiferski 16y agoI would, but: a) there's nothing that solves either of these problems b) they aren't new problems and have been around forever c) technically, they wouldn't be very difficult to implement (they aren't technical solutions to these problems). I've talked to multiple people offline about both ideas, so I'm very certain that they are good and will work. I've been working on the one for about 5 months now, so this isn't "just an idea". I'd just rather not broadcast them to HN when I'm months away from launching either one.
- petervandijck 16y ago"I've been working on the one for about 5 months now" -> choose that one, that's easy. Why would you throw away that work?
- keiferski 16y agoWell, mostly because the newer idea could possibly be more worth pursuing.