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What are your fees? Didn't see that anywhere on the homepage.
by lux 16y ago
What are your fees? Didn't see that anywhere on the homepage.
- sahillavingia 16y agoHonestly, I'm not sure - hence them not being listed - but I think I'm going to go with 30%. And then for people making >$x a month dropping that in tiers. Thoughts?
- jbooth 16y ago30% kinda provokes sticker shock. What if you went with max (5%, 0.01/MB)? 30% of 0 is still 0, after all.
- cardmagic 16y ago30% commission is for when you are selling people's stuff for them. Unless you have a huge audience who can't wait to buy random stuff on the internet (like Apple does), 30% is outrageous. If Paypal started charging 30% commissions on money transfers people would drop it like a hot potato.
- srik1234 16y agoMy recommendation is to establish the %age markup based on file sizes, since that would be the basis for infrastructure costs such as storage and bandwidth. 30% is definitely high. I understand 30% has become a buzzword these days, but in reality it cuts a lot into merchants' margins. You may want to research on current digital goods market sites such as e-junkie, payloadz etc. Most seem to have a combination of monthly pricing and a "low" per transaction fee. Monthly fee certainly going to be a barrier for casual merchants.
- thedufer 16y agoAll he is serving is a redirect page. He's not offering a hosting package or anything like that. Charging per file size doesn't really make sense.
- lux 16y agoAt 30%, unless my product is pure profit I'm going to look elsewhere. A Paypal (or WePay!) buy now button isn't that hard to create after all...
- kmfrk 16y agoYeah - I'd rather try my luck at Kickstarter and pay their 5% fee and PayPal's 2.7%. You'd have to write up some very specific usage scenarios that make that cut viable. Apple's cut makes sense so far that you get some tangible advantages in terms of such things as exposure. You'll have to explain people what they get for the 30% cut. Right now, I'm unconvinced that you get 30%'s worth. But, on another note, it's probably always better to start at a high price and dial it down than to launch a product and increase the prices over time. People will be crying bait and switch - justifiably.
- caseyf 16y agoOr eJunkie - it lacks the (apparent) simplicity for but for $5 a month you can make an unlimited number of sales for up to 10 digital items and then you've got PayPal/processor fees on top of that. PayPal's micropayments pricing is 5 cents plus 5% per transaction so this combination can be a big money saver. We created a service for a niche market that was mostly using eJunkie at the time (lowest cost, word of mouth travels fast among groups of sellers) and we had to compete with them on price and features.
- sahillavingia 16y agoThought about it. How does this sound? "i think 30% below $10/month in sales, then 25% below $50, 20% below $100, 15% below $1000, 10% above $1000"
- cardmagic 16y agoThat sounds like highway robbery.
- HardyLeung 16y agogreat idea, but if your site is getting traction, you'll have to face tons of imitators -- after all, you already said that this is a weekend project. They are going to undercut you like crazy if you are doing 30%. So might as well make it as enticing as possible, maybe just 3% overhead (or even 1%).