3 ms·
'From my experience playing a few games on it against decently strong opponents has been that at high levels it becomes "Chess, but it's much much easier to che
by mxwsn 6y ago
'From my experience playing a few games on it against decently strong opponents has been that at high levels it becomes "Chess, but it's much much easier to checkmate, and 2~3 times a game some time travel shenanigans happen."
The main reason for that is time traveling and dimension hoping come at a tempo disadvantage. When you create a new timeline, you make 1 move, but give your opponent 2 moves. You used your turn in the present, and created a new board where it's their turn in the past.
Any time travel or dimension hops need to be worth twice as much, minimum, as a normal move to even consider making them.
It does have more depth than normal chess, but it's not infinity deep. I still love it. My biggest concern with high level chess matches is that many, many games end in draws. It feels like it's impossible to a draw a gam e in 5D chess' [0]
[0] https://www.reddit.com/r/Games/comments/hxqo6d/how_to_play_5d_chess_with_multiverse_time_travel/fz8nnqh/ https://www.reddit.com/r/Games/comments/hxqo6d/how_to_play_5...
- JshWright 6y agoWithout having played it, that seems like a reasonable balance.
- zxcvbn4038 6y agoActivate the Omega 13? https://galaxyquest.fandom.com/wiki/The_Omega_13_Device https://galaxyquest.fandom.com/wiki/The_Omega_13_Device
- gwenzek 6y ago> You used your turn in the present, and created a new board where it's their turn in the past. Doesn't it depend on the piece you use? Knights and Bishops seems to be able to move on the board and move back in time at the same time.
- Doxin 6y agoPieces have the same movement rules as normal chess. A knight for instance moves 3 spaces along one axis, and 1 space along another axis. If you time travel you're essentially sacrificing one of those spatial moves for a temporal move. For example 2 spaces back in time and 1 forward. So while it's not entirely giving up a move it's fairly close, especially for pieces that only move along a single axis at a time.
- X6S1x6Okd1st 6y agoI find that once I start time traveling (say 12 moves in) you should be aiming to win or lose before you get back there. I.e. you only have the tempo disadvantage once the present has caught up to where you traveled from