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The way I see it, Unreal is eating Unity from above, extending down, and Roblox is eating Unity from below, developing awesome new technologies. Gotta be hard b
by jwatte 6y ago
The way I see it, Unreal is eating Unity from above, extending down, and Roblox is eating Unity from below, developing awesome new technologies. Gotta be hard being Unity :-)
Roblox has tons of innovation. It has a volumetric/voxel based lighting system. It has networked rigid body dynamics built right in. It lets you take your avatar between each game, keeping your look. And you can late-join any game -- you don't need to be there "at the start."
Some games have tens of thousands of moving pieces, yet load reasonably quickly. Check out the tornado in Natural Disaster Survival for a good example!